SPARE!
Use the mouse to move the bowling pin.
Avoid the bowling balls and survive as long as possible!
The Story
It's a desperate day for Barry the bowling pin, alone on the lane while the rest of his bretheren have bitten the dust. Here he stands, the last remaining pin, ready to face off against the bowling balls and do whatever it takes to survive!
Created for the GameDev.tv Game Jam 20234 with the theme "Last stand".
Acknowledgements
"Voxel Revolution" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
LushLife_LevelUp.wav by SimonBay -- https://freesound.org/s/439889/ -- License: Attribution 3.0
Development log
- Small update for SPARE!Jun 03, 2024
- SPARE! is outJun 02, 2024
Comments
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It could also be great as a rhythm game as well if you sync everything!
Very simple idea, but it fits well with the theme of the jam and feels fun!
not level 15, but I am still opening a highscore threat:
come and beat me guys!
simple yet addictive! also: very cool how you integrated the game colors on this website as well.
respect for making the jump to godot - I keep thinking about it but a keep chickening out, because I am afraid of how far back it would set me in my ability to create the things I want to.
btw: I do remember your last game jam game fondly as well - it would have totally fit this years theme as well ;-)
Thanks, it did take me a while to move to Godot and there was an initial learning curve but it wasn't as bad as I expected tbh. I managed to transfer most concepts from Unity with a bit of research and experimentation. I have an ongoing test project in Godot which is purely a playground where I try to implement as many examples of different features I might use in a game. (that project itself makes for a truly terrible game experience ๐)
I'm glad I took the time to learn Godot and I will carry on using it, but I think where Unity still beats Godot by some margin is in the amount of plugins, platform support, online resources, and fancy built-in components e.g. cloth physics to name just one. Godot has some catching up to do in those areas!
I had a very good time playing this. Well polished and fits the theme nicely. I strongly recommend adapting it to mobile and releasing it as a full game. Best of luck in the future :)
Thanks for your kind words! ๐
You earned them friend!
At first I thought this was too easy, then I lost. 10/10 game
Thanks for playing! ๐
Fun, simple and polished! Great job :)
Thanks for playing, glad you enjoyed it!