simple yet addictive! also: very cool how you integrated the game colors on this website as well.
respect for making the jump to godot - I keep thinking about it but a keep chickening out, because I am afraid of how far back it would set me in my ability to create the things I want to.
btw: I do remember your last game jam game fondly as well - it would have totally fit this years theme as well ;-)
Thanks, it did take me a while to move to Godot and there was an initial learning curve but it wasn't as bad as I expected tbh. I managed to transfer most concepts from Unity with a bit of research and experimentation. I have an ongoing test project in Godot which is purely a playground where I try to implement as many examples of different features I might use in a game. (that project itself makes for a truly terrible game experience ๐)
I'm glad I took the time to learn Godot and I will carry on using it, but I think where Unity still beats Godot by some margin is in the amount of plugins, platform support, online resources, and fancy built-in components e.g. cloth physics to name just one. Godot has some catching up to do in those areas!
I had a very good time playing this. Well polished and fits the theme nicely. I strongly recommend adapting it to mobile and releasing it as a full game. Best of luck in the future :)
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It could also be great as a rhythm game as well if you sync everything!
Very simple idea, but it fits well with the theme of the jam and feels fun!
not level 15, but I am still opening a highscore threat:
come and beat me guys!
simple yet addictive! also: very cool how you integrated the game colors on this website as well.
respect for making the jump to godot - I keep thinking about it but a keep chickening out, because I am afraid of how far back it would set me in my ability to create the things I want to.
btw: I do remember your last game jam game fondly as well - it would have totally fit this years theme as well ;-)
Thanks, it did take me a while to move to Godot and there was an initial learning curve but it wasn't as bad as I expected tbh. I managed to transfer most concepts from Unity with a bit of research and experimentation. I have an ongoing test project in Godot which is purely a playground where I try to implement as many examples of different features I might use in a game. (that project itself makes for a truly terrible game experience ๐)
I'm glad I took the time to learn Godot and I will carry on using it, but I think where Unity still beats Godot by some margin is in the amount of plugins, platform support, online resources, and fancy built-in components e.g. cloth physics to name just one. Godot has some catching up to do in those areas!
I had a very good time playing this. Well polished and fits the theme nicely. I strongly recommend adapting it to mobile and releasing it as a full game. Best of luck in the future :)
Thanks for your kind words! ๐
You earned them friend!
At first I thought this was too easy, then I lost. 10/10 game
Thanks for playing! ๐
Fun, simple and polished! Great job :)
Thanks for playing, glad you enjoyed it!